![]() ![]() This focus on immersion, on the fantasy of being a rock star, is one of the guiding principles behind Guitar Hero Live’s development. Even on lower difficulties, Guitar Hero Live feels much closer to the experience of actually playing the guitar than any previous iteration. As an artistically-inclined white guy with a liberal arts degree, I have a requisite modicum of experience noodling around on the acoustic guitar. ![]() ![]() The design also greatly enhances the realism and immersion of playing. This nuance makes progress much less discouraging and easier to grok. There are no stark jumps in complexity as you progress up the difficulty levels increased challenge comes instead from the gradual addition of chord shapes and barres. The new controller never necessitates more than three fingers, which can stay in the same relative positions along the neck. For instance, I confess I never really passed beyond medium to add the fifth button, getting totally lost when I needed to move up and down the neck. Learning the previous configuration entailed passing over pretty hard-lined plateaus as new buttons were added, which caused many players to stall out at a particular difficulty level. The change from one row of five buttons to two rows of three buttons smooths and extends the game’s difficulty curve, simultaneously making it easier for new players to get into and adding a greater degree of complexity for more skilled players to master. There’s so much room to explore new possibilities and make the songs more connected and fun.” “It’s more realistic, it’s more connected, it gives us more freedom to be able to mark up the songs with new chord shapes and stuff like that. “It’s a totally new way to play,” producer and interface designer Pete Bucknall explained to me. Guitar Hero Live feels much closer to the experience of actually playing the guitar than any previous iteration. ![]()
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