You can then add hurrytewer's OSVR FreePIE Plugin, linked in the charts below, to add 1:1 head tracking.Ī program called Stereoificator, a fork of Vireio, may work better with some games, but it is not currently maintained.Īlternatively, TriDef 3D is a paid application with similar functionality to Vireio. In the meantime, you can run games in 3D using either the DIYRift or SBS profiles, whichever seems more comfortable to you. Vireio Perception 4.0, due to release some time in Q1 2016, will add native OSVR support. Vireio is a free, open source, community driven project aiming to make as many nonVR games as possible compatible with VR by hacking their rendering pipeline. One of the most common means of getting games into SBS mode is Vireio Perception. Content with hacked steroscopic rendering Note that you can also run the HDK in Mirrored/Duplicate mode or in Extended Portrait, but those are beyond the scope of this guide.ģ. Then, rename the file to osvr_server_config.jsonbackup Paste this file into "your-osvr-server-directory/bin/". Then navigate to "your-osvr-server-directory/bin/sample_configs" and copy osvr_server_ To do so, ensure that the server is not running, navigate to "your-osvr-server-directory/bin/" and rename osvr_server_config.json Next, you will need to swap out your OSVR_Server_Config file. If you do not, download Render Manager as above and run DisableDirectMode.exe. If it is, you should see the HDK as a monitor when you go to your operating system's display settings. To run in Extended Mode, ensure that Direct Mode is disabled. In this mode, your operating system treats your HDK like another monitor. If you plan to use your HDK mostly with SteamVR apps, you must set it to Extended Mode. However, if you find the frame rate of Google Cardboard or GearVR to be acceptable, then the HDK's low persistence and timewarp should only improve things for you. If you know yourself to be susceptible to motion sickness or simulator sickness, be aware that the 90FPS video inputs of the Rift/Vive may be better for you. Still, one should recognize that by design, the HDK accepts only a 60FPS video input to accommodate mid-range PC hardware. Other factors such as low persistence displays and synchronous/asychronous timewarp can also reduce this mismatch and the corresponding feelings of sickness. It has been found that higher frame rates can reduce feelings of nausea. The HDK accepts video content at a frame rate of 60FPS, with a hardware refresh rate of 120Hz and simulated refresh rate up to 240Hz on the HDK's low-persistence display.ĭue to a mismatch between perceived motion and visual stimuli, some users may experience nausea while using VR headsets. It does not have the specs of the Rift or Vive and does not aim to. It's important to recognize that the HDK is a mid-range headset. But you must recognize that OSVR is a product still in development things will improve, but they will also break along the way. If you are a gamer who enjoys tinkering, configuring, and playing with the latest gadgets, OSVR will allow you to play a wide range of content. If you are a developer, OSVR is the easiest way to ensure your game reaches users on the widest range of VR hardware. But OSVR is not currently consumer software. Some games also appear to rely on API calls that are not currently implemented, resulting in glitches.Īll of these things are being worked on, and will improve with time. It is often broken by new SteamVR updates, but by selecting an older Beta version can be made to work again. The SteamVR-OSVR plugin, which allows users to play SteamVR software on OSVR-compatible hardware, requires manual installation. Positional tracking is still under development and can be jumpy. Initial setup has recently been streamlined into a one-click installer, but users may still need to carry out some manual configuration of config files. It's important to remember that OSVR is currently still in its infancy. While no plans are finalized as of yet, others in the industry have also proven that OSVR could one day allow you to play Oculus content on OSVR-compatible hardware. By supporting OSVR, they also implicitly add support for many future VR headsets and peripherals, all with no additional work.įor gamers, OSVR allows you to play both content developed for OSVR and content developed for SteamVR on any OSVR-compatible hardware. When developers support OSVR, they implicitly add support for ALL major PC-based VR hardware - the HDK, Rift, and Vive. Open-Source Virtual Reality, or OSVR, is an ecosystem designed from the ground up to make VR as accessible as possible to both gamers and developers.
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