In Persona 5 Royal you play as a teenager forced to transfer to a new school in modern-day Tokyo. After all, grinding your way through endless turn-based battles is a lot more palatable when you can do it while half-watching something on Netflix. It’s also over one hundred hours long, which makes the game’s long-awaited arrival on Switch such great news. Part social sim, part supernatural dungeon-crawling RPG, Persona 5 Royal is the high point of Atlus’ beloved RPG series, and arguably the most stylish game ever made. Intricately designed and boasting some of the best boss fights in the series, Dread is a must-play for Metroid fans old and new. No matter how many suit power-ups the bounty hunter recovers throughout the game, most of the time she’ll be defenceless against the EMMI, which leads to some thrilling chase sequences. You can’t talk about Metroid Dread without mentioning the EMMI, the terrifying unit of robots-gone-rogue that hunt Samus as she explores the Planet ZDR. Samus has never felt this good to control, and while the game follows a similar template to the one made famous by the entries before it, there are enough additions to make it feel fresh. Happily, then, Metroid Dread is an absolutely fantastic Metroid game that comfortably sits alongside the many critically adored Metroidvanias that the series has inspired. It’s this feeling of constant progress that makes Hades so compelling, and when you add varied combat, superb writing and fantastic art directon to the mix, you have something unmissable.Īs the first brand new 2D Metroid in nearly 20 years and the one supposed to bring a story arc that began all the way back in 1986 to a close, there was a lot riding on Samus Aran’s Switch debut. But unlike most rogue-likes, which steal away all your progress every time you die (and you will die, a lot), here you retain much of what you collect in a run, allowing you to upgrade your stats, unlock new weapons and pick up valuable advice from the House of Hades’ colourful residents upon each return. Hades is a rogue-like dungeon crawler, which means procedurally generated levels that ensure no escape attempt is ever the same as the last. Encouraged by the Gods of Olympus, Zagreus is determined to escape the underworld and his fun sponge of a father, but doing so is no easy job. In Hades you play as Zagreus, the rebellious son of the titular god of the dead. That Supergiant Games’ dungeon-crawling indie masterpiece beat AAA big-hitter The Last of Us Part II to our 2020 game of the year award is a testament to just how brilliant it is. There are admittedly some technical issues at launch relating to frame rate and overall stability, while the load times can be annoyingly lengthy, but Disco Elysium is just that good that we’d still instantly recommend it to Switch owners who have been holding out for the game’s arrival on Nintendo’s hybrid machine. Text is easily readable on the handheld display (which is good as there’s an awful lot of it), particularly if you’re lucky enough to own the Switch OLED, and as this is the “ Final Cut” version of the game, you get full voice acting too. However, Disco Elysium is also perfectly suited to portable play, as it’s as much an interactive novel as it is a game. The game was designed for PC and still plays best on its native hardware with a mouse and keyboard. The question is, is the Switch the best place to do it? Honest answer: probably not. If you’re yet to play through this detective story like no other, you owe it to yourself to do so. We’ve run out of things to say about Disco Elysium, the masterful combat-less RPG that might well be the best-written game ever made.
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