![]() ![]() ![]() Also unsurprisingly, the Abyss has the lowest connectivity of any area, due to it being only directly connected to the Ancient Basin, and located at the very bottom of the map. Royal Waterways, though, is able to tie with Crossroads without trams despite having fewer direct connections, again probably due to its advantageous positioning. City probably beats crossroads out by a bit because it’s closer to the center of the map. City of Tears and Forgotten Crossroads are also unsurprisingly 2 and 3, as they each have the second largest number of connections at 5 (though crossroads has 6 with a tram). First of all, the most well-connected area is the fungal wastes, which was rather predictable due to how centrally located it is and how it has 6 connections, more than any other area. The results of those calculations are pictured below. Using this visual network, I plugged each area into a spreadsheet, and calculated the average distance to any other given area of the map with and without tramways. Below is the map as a network of nodes, with the blue lines indicating normal passageways and the red lines indicating passages only accessible by trends. Through this analysis, I would like to try to figure out why the developers put the tramways where they did (because they could have theoretically been anywhere), and how it affects the overall connectivity of the map. These are tramways, and you need a special item to ride the tram. Secondly, you may notice two “tubes” on this map, one near the bottom above the large gray area and one closer to the top below the pink area. This may seen somewhat irrelevant, but besides just knowing which area opens up most of the game, this is useful information because in multiplayer hide-and-seek mods of the game, switching areas makes it a lot harder for a pursuer to track you. The first one is to see which area is the most well connected. ![]() I am going to do a thorough investigation of this network and of the connectivity of each area with two goals in mind. Each area connects to a certain number of other areas, and some are more well-connected than others. What you may have noticed by now, is that this series of areas is a network. The different areas are shown below as they appear in-game, with each one being denoted by a different color. This megalevel, however, is made up of several different areas. The game is structured like any other 2d platformer game, except the entire thing takes place in one massive level that the player can move around through acquiring various movement abilities, such as a double jump or a super dash. Hollow Knight is a popular indie game that was released in 2017. ![]()
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